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All Time Top 25 Games

  • Secret of Mana#137 in All Time Favorite Games#1Secret of ManaWoodrowShigeru's opinion: A young man stumbles upon a mighty sword and accidentally plummets the entire world into chaos. It's up to him now to fight the evil powers and prevent the end of the world. "Secret Of Mana" is a real-time action RPG for up to three players at a time - which may or may not have been an innovation for the time, but its execution was spot-on. It offers a fascinating fantasy world / mythos; a solid story with lots of characters; a straightforward, yet engaging weapon-, magic- and leveling-system; and phenomenal music. The graphics are 2D sprites at its best. The german translation is a bit quirky sometimes and you can't overlook some of the glitches of the game - but it's real-time action, people!
  • The Legend of Zelda: A Link to the Past#14 in All Time Favorite Games#2The Legend of Zelda: A Link to t...
  • Monkey Island 2: LeChuck's Revenge#226 in All Time Favorite Games#3Monkey Island 2: LeChuck's Reven...
  • Metal Gear Solid#16 in All Time Favorite Games#4Metal Gear SolidWoodrowShigeru's opinion: Although not the first game of its genre - or even of the series - Metal Gear Solid introduced the notion of stealth gameplay to a broader audience due to the wide popularity of the PlayStation, while at the same time not falling too short on the action. But it wasn't the solid gameplay (-.-' ) that stood out in this game: backed up by a handful of fascinating characters, MGS offered the arguably most complex story in a video game at that time, thrilling the audience with plot twist after plot twist. The only troublesome aspect that came to my mind were the all too japanese sequences of "Hahaa! I am alive!" - or what I like to call "cat life syndrome".
  • Sam & Max Hit the Road#497 in All Time Favorite Games#5Sam & Max Hit the RoadWoodrowShigeru's opinion: The classic 2D "Hit The Road" breezingly outplays the newer 3D sequels for one simple reason: cartoon violence works better in two dimensions. More than that though, Steve Purcell's art lends this game its unique colorful look and the attitude of the Freelance Police perfectly blends with the typical humor of LucasArts adventures - it still gets me to this day. Although the puzzles aren't all too intuitive, they still feel comprehensible in retrospect most of the times after the explorative effort has been rewarded with graphically funny jokes. There are surprisingly many mini-games, too. The voice acting gives Sam & Max the final touch. (Trivia: in the german version, Max is spoken by Sandra Schwittau, the voice of Bart Simpson).
  • Maniac Mansion: Day of the Tentacle#266 in All Time Favorite Games#6Maniac Mansion: Day of the Tenta...WoodrowShigeru's opinion: During a failed time-travelling experiment early into the story of "Day Of The Tentacle", your three playable characters are split up in three eras of the same house: past, present and future. The goal is to find a way back, but also to avert Purple Tentacle's menacing world domination. That's right: familiar characters are returning to the Maniac Mansion in a more modern cartoon look - which appeals to both, older and newer gamers. Playing this point-n-click adventure four-dimensionally, your changes in the past affect the future and items from the future can be sent to the past. This mechanic makes for some great puzzles - and brilliant humor. You can even play the predecessor in its entirety in an in-game arcade - sweet!
  • Ico#113 in All Time Favorite Games#7IcoWoodrowShigeru's opinion: ICO is a 3D puzzle platformer, but it is also an interactive painting - a masterpiece even! Atmosphere is the very big focus of this game: the lack of GUI helps the immersion in more ways than you can imagine. The story-telling is achieved wonderfully despite the fact that the spoken language is entirely ficticious. The subtle and slightly eerie background music transports you into another realm. The breath-taking imagery makes you stop playing the game and just admire it.The huge architecture makes you feel small, and the effective play of light and subtle use of green is so heartrending that you can't help but be glad that all those video-game-haters are never going to see this beauty - because they don't deserve it.
  • Final Fantasy VII#7 in All Time Favorite Games#8Final Fantasy VIIWoodrowShigeru's opinion: Appearing in 3D for the first time, Final Fantasy VII distanced itself from the previous games of the series while at the same time creating an immediate attraction that was supplemented by its lengthy and fun RPG gameplay, an engaging story, majestic music, arguably the best villain in video game history, and also one of the most controversial character developments in gaming history. This is another one of those games where the popularity of the console helped exceedingly to advance the franchise, since this is the first in the series for many gamers, despite the already big inventory. Being considered a classic among fans, Final Fantasy VII rightly earned its place at the top games of all time for many gamers around the world.
  • The Secret of Monkey Island#192 in All Time Favorite Games#9The Secret of Monkey Island
  • Shadow of the Colossus#18 in All Time Favorite Games#10Shadow of the ColossusWoodrowShigeru's opinion: To revive his dead girlfriend, Wander sets out into the Forbidden Land and asks the sealed god Dormin for help. He promptly tasks him to slay several towering giants; one bigger than the last one. "Shadow Of The Colossus" is a very unique game. Its visual aesthetics are marvellous and the many David-vs-Goliath battles are all interesting in their own ways. One might argue that the game is very repetitive - to which I say: stop rushing through it! Its design is based on exploration - and not just the geographical kind - explorational efforts established by the player, which can result in a very zen-like state of mind. The "overworld" could have perhaps benefitted from a BGM tune or two, though. And I'd have loved a few smart tutorials.
  • GoldenEye 007#46 in All Time Favorite Games#11GoldenEye 007WoodrowShigeru's opinion: GoldenEye 007 did not only define what a James Bond video game is supposed to be, it also defined what a console shooter was supposed to be. Not being a tie-in but still being based on the movie of the same name, which was released two years earlier, the developers at Rareware had enough time to polish that little gem into the crown jewel as which it is considered to this day. The game staged a solid single-player-experience with lots of challenge and replay value, and in addition to that, it also offered a well-crafted multi-player-experience that inspired many.
  • Legacy of Kain: Soul Reaver#363 in All Time Favorite Games#12Legacy of Kain: Soul ReaverWoodrowShigeru's opinion: While combining gameplay elements from classic games like Pitfall and Mega Man in a new 3D environment, at the same time "Soul Reaver" offered elements that debatably revolutionized the industry: be it the streaming of levels (Grand Theft Auto III) or the sucking of souls (Onimusha). The core element of this game however clearly is the story. Overall complex enough to span over five "Legacy Of Kain" games, the SR series alone is so engaging in its own that you can't help but applaud the makers of this game. And for good reason, because director and writer Amy Hennig took off and played a major role in yet another masterpiece, namely the Uncharted series. The brilliant voice acting rounds it all up splendidly.
  • Indiana Jones and the Last Crusade: The Graphic Adventure#1214 in All Time Favorite Games#13Indiana Jones and the Last Crusa...
  • Kyodai Mahjongg#3944 in All Time Favorite Games#14Kyodai MahjonggWoodrowShigeru's opinion: This is Mahjongg solitaire, not the multiplayer version. Reviewing the ancient chinese game: You're deconstructing a pile of stones by matching them in pairs. It has been proven and refined over centuries. It's a wonderful game to zone out, try to beat one's own high scores or listen to a podcast to. I often do all that at once. It's so popular that it exists on innumerable platforms. Reviewing the software: I like this particular version of Mahjongg because it is rich in features, options, tilesets, visual fx & gimmicks without overloading you. It has eight modes (some less mahjongg-y) but I truly enjoy only three of them. Sometimes I don't play it for months but despite that, I always find myself returning to "Kyodai Mahjongg".
  • Loom#820 in All Time Favorite Games#15Loom
  • Super Metroid#36 in All Time Favorite Games#16Super Metroid
  • Ween: The Prophecy#4178 in All Time Favorite Games#17Ween: The ProphecyWoodrowShigeru's opinion: For a kid in the 90s, the linear story of the 1st-person point-&-click adventure "Ween" was pretty engaging, with its magical mythos and fancy characters. Proceeding linearly room by room, some puzzles are frustrating unless you're okay with experimenting, open-minded-ness towards Fantasy, and outside-of-the-box thinking - it doesn't help that objects occasionally change in size or name, though. And using inventory items with one another is tedious, also inconsistent: sometimes A only works with B but not vice versa - annoying! But no. The outbalancing great Plus of this game is the goddamn top-notch atmosphere, led by the really well-made music that grabs you right from the very first note. Thumbs-up, Charles Callet! d(-__- )
  • Super Mario 64#11 in All Time Favorite Games#18Super Mario 64
  • Super Mario Kart#139 in All Time Favorite Games#19Super Mario Kart
  • Final Fantasy IX#49 in All Time Favorite Games#20Final Fantasy IX
  • Illusion of Gaia#840 in All Time Favorite Games#21Illusion of Gaia
  • The Legend of Zelda: Ocarina of Time#1 in All Time Favorite Games#22The Legend of Zelda: Ocarina of...WoodrowShigeru's opinion: Ocarina Of Time is the first 3D version of this well-established franchise. In typical action/adventure-form Link sets off to explore Hyrule, gather useful items, defeat Ganondorf and rescue Princess Zelda. The plot even involves basic time-travelling - and who doesn't love time-travels? The core mechanic has already been perfected in the predecessors, and it's been put to good use in this game. Typical for a first-class company like Nintendo, most parts of the game that need them, do deliver tutorials. Notwithstanding, the fairy Navi can easily get annoying, the story is not too original and using melodies as puzzle switches is simply horrendous game design. Nonetheless, OOT is a timeless recommendation for gamers of all ages.
  • Onimusha 2: Samurai's Destiny#1043 in All Time Favorite Games#23Onimusha 2: Samurai's Destiny
  • Zone of the Enders: The 2nd Runner#552 in All Time Favorite Games#24Zone of the Enders: The 2nd Runn...WoodrowShigeru's opinion: Zone Of The Enders: The 2nd Runner is a futuristic mecha action game that emphasizes on mid-air combat. It improved upon the predecessor in many ways. The characters are now even more interesting than before and the mission design offers remarkable gameplay variety (escort through train tunnel, survive in army battlefield, take out enormous battleships, carefully maneuver through minefield). The combat is better as well, with even more challenging enemies that now come with group leaders which results in great combat dynamic and adds a bit more tactic. Also, the graphics are more beautiful, including a brilliant combination of 3D visuals and gorgeous 2D anime, the voice acting is splendid and the music is, simply put, near-perfection.
  • Apollo Justice: Ace Attorney#974 in All Time Favorite Games#25Apollo Justice: Ace Attorney

WoodrowShigeru: Infos, Tops & Reviews

  • WoodrowShigeruSend a message to WoodrowShigeru
  • Member since 02/23/2011
  • Germany
  • Starting as a little boy, I watched my bigger brother play on the Amstrad CPC and Amiga - and sometimes he would let me wiggle the joystick, too. Being introduced to this wonderful world of gaming, I intended to stay and play some more games until I got bored of them. ... Luckily, that never happened ;^) I especially fell in love with Point'n'Click-adventures and continued to play them on the PC. But when I got my hands on the SNES for the first time I became a passionate console gamer. Well ... nothing has changed since then. Except for my age.

Information

  • Gender:Male
  • Country:Germany
  • Year of Birth:1983
  • Gaming Experience:28 years
  • GamerSide:Console Gamer
  • Join Date:Feb 23rd, 2011
  • Last visit:Oct 8th, 2017
  • VIP Group:None
  • Occupation:Trainee: Web-Des...

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  • User Stats
  • 3549 posts
  • 99 reviews
  • 49 complete tops
  • 771 ranked games
  • 97 rated games
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Top Current Favorites

Top Current Favorites

Copy URLDiscover the Top Current Favorites ranked by WoodrowShigeru:

  • Secret of Evermore#482 in Best Current Favorites#1Secret of Evermore
  • Hero Core#644 in Best Current Favorites#2Hero CoreWoodrowShigeru's opinion: "Hero Core" is a short little space-themed metroidvania arcade shooter that almost distils the genre to its purest form. You can tell that it has been designed around the idea of limitations: it features only two colors, ultra simple controls, 2D pixel art, chiptunes music (which is available for free on Bandcamp, btw), and a light-weight narrative; elements that all step aside for the engaging gameplay - this game exudes the art of "modernized retro". It's not that challenging but fun to play through for its ~2 hours - on Normal! But you can unlock a boss mode and two further difficulties. And those can be demanding ...
  • Mario Kart 64#151 in Best Current Favorites#3Mario Kart 64
  • Child of Eden#483 in Best Current Favorites#4Child of Eden
  • Metal Gear Solid V: The Phantom Pain#416 in Best Current Favorites#5Metal Gear Solid V: The Phantom...
  • Proteus#518 in Best Current Favorites#6ProteusWoodrowShigeru's opinion: Throw your old dictionary out of the window - here comes another title that's questioning the definition of what a "game" is: "Proteus" is discovery at its finest. Explore, without any hand-holding whatsoever, the peaceful animal kingdom, the seemingly non-existant but actually enigmatic mechanics, and the surprising and mystical events that are to be found in this game. It's best not to read up too much about it beforehand and simply dive into the unknown to get the most of it. Just know this: it has no characters, plot, challenge, obstacles, levels, or bosses. It only has the mysterious environment of a musical adventure. ..... Also, randomly generated wilderness.
  • Secret of Mana#1097 in Best Current Favorites#7Secret of ManaWoodrowShigeru's opinion: A young man stumbles upon a mighty sword and accidentally plummets the entire world into chaos. It's up to him now to fight the evil powers and prevent the end of the world. "Secret Of Mana" is a real-time action RPG for up to three players at a time - which may or may not have been an innovation for the time, but its execution was spot-on. It offers a fascinating fantasy world / mythos; a solid story with lots of characters; a straightforward, yet engaging weapon-, magic- and leveling-system; and phenomenal music. The graphics are 2D sprites at its best. The german translation is a bit quirky sometimes and you can't overlook some of the glitches of the game - but it's real-time action, people!
  • Dear Esther#329 in Best Current Favorites#8Dear Esther
  • Final Fantasy VIII#220 in Best Current Favorites#9Final Fantasy VIII
  • Tomb Raider (2013)#17 in Best Current Favorites#10Tomb Raider (2013)

WoodrowShigeru's Reviews

Tribes: AscendHi-Rez Studios (2012)

Tribes: Ascend

Review written Sunday, April 21st, 2013 at 09:43 am.

4.0Meh

After a long (but appropriate) waiting time, the cult series finally got an installment for the 7th Generation - but now I wish they waited a little longer. Some genius thought it was a great idea to follow one of the worst current trends: the free2play model. As such, instead of being able to play the full experience from the get-go, the user first has to invest either time or money to unlock weapons, classes, equipment, and more. This includes even the most basic things. It may make sense to a Suit to get the most value out of the playing time, but it doesn't make any sense for the gamer at all. It ends up being a mutilation of the core experience. The gameplay itself is fun though. It's been distilled over the years, no wonder.

Hero Core_Individual Developer (2010)

Hero Core

Review written Saturday, April 20th, 2013 at 12:53 am.

8.0Great

"Hero Core" is a short little space-themed metroidvania arcade shooter that almost distils the genre to its purest form. You can tell that it has been designed around the idea of limitations: it features only two colors, ultra simple controls, 2D pixel art, chiptunes music (which is available for free on Bandcamp, btw), and a light-weight narrative; elements that all step aside for the engaging gameplay - this game exudes the art of "modernized retro". It's not that challenging but fun to play through for its ~2 hours - on Normal! But you can unlock a boss mode and two further difficulties. And those can be demanding ...

Review written Sunday, March 24th, 2013 at 12:43 am.

7.0Good

"Uncharted 3" is a 3rd-person action-adventure game that deals with the historical fiction around Lawrence of Arabia. The story is overall quite interesting, though two plot holes bugged me a bit (spiders, Talbot). For a cinema game, it is well-crafted and even I enjoyed it. At least the first third is amazing - afterwards it gets pretty much "U2-samey" which left me rather indifferent despite all the new setpieces. The animation fidelity is intense - in fact, sometimes actually too much, as Nate sometimes seems like a drunkard with all his tumbling if you ask me. The only inexcusable flaw of this game is the Online Pass which denies me to play any kind of multiplayer and therefore get the Platinum Trophy. #bullshit

LimboPlaydead (2010)

Limbo

Review written Tuesday, February 19th, 2013 at 11:18 pm.

8.0Great

Good thing that there are infinite continues and generous checkpoints in "Limbo", a macabre 2D platformer with a little lost boy in the woods - because the controls are awefully unresponsive and you're gonna die a lot. Especially the jumping: more often than not, you unintentionally jump right after climbing up a ledge, which messes up your timing. The black & white visuals and eery atmosphere are fairly sweet - simple, yet unique & distinctive. The game has little cutscenes and less hand-holding (big +), but some of these physics-based puzzles are kinda stupid, imho; to balance it out, others were rather smart. It lacks replayability and I still can't decide whether it's a good or bad thing that there's barely any music. Seriously.

Proteus_Individual Developer (2013)

Proteus

Review written Wednesday, February 6th, 2013 at 10:38 pm.

7.5Great

Throw your old dictionary out of the window - here comes another title that's questioning the definition of what a "game" is: "Proteus" is discovery at its finest. Explore, without any hand-holding whatsoever, the peaceful animal kingdom, the seemingly non-existant but actually enigmatic mechanics, and the surprising and mystical events that are to be found in this game. It's best not to read up too much about it beforehand and simply dive into the unknown to get the most of it. Just know this: it has no characters, plot, challenge, obstacles, levels, or bosses. It only has the mysterious environment of a musical adventure. ..... Also, randomly generated wilderness.

Sam & Max Hit the RoadLucasArts (1993)

Sam & Max Hit the Road

Review written Saturday, November 24th, 2012 at 11:48 pm.

10Classic!

The classic 2D "Hit The Road" breezingly outplays the newer 3D sequels for one simple reason: cartoon violence works better in two dimensions. More than that though, Steve Purcell's art lends this game its unique colorful look and the attitude of the Freelance Police perfectly blends with the typical humor of LucasArts adventures - it still gets me to this day. Although the puzzles aren't all too intuitive, they still feel comprehensible in retrospect most of the times after the explorative effort has been rewarded with graphically funny jokes. There are surprisingly many mini-games, too. The voice acting gives Sam & Max the final touch. (Trivia: in the german version, Max is spoken by Sandra Schwittau, the voice of Bart Simpson).

Assassin's Creed IIUbisoft Montreal (2009)

Assassin's Creed II

Review written Friday, November 23rd, 2012 at 05:53 pm.

8.0Great

Vastly improving AC1, this has more of the same + a HUGE variety of new gameplay & game design elements, collectibles as well as secrets - a goldmine for discoverers! I came in pre-spoiled, so the ending only made me laugh. The story itself, I couldn't care less. However, the game has unpolished visuals, texture issues, loading times, and too much Nolan North (as if there weren't any other voice talents). Even with an improved combat system, at its core it's still stupid & annoying 1-by-1 pseudo-group combat. And the cutscenes ... It's historically accurate renaissance brutality, alright, but historically, the predecessor's medieval era was even more brutal so this evidently is a design choice - one I'm not comfortable with.

Review written Thursday, November 22nd, 2012 at 10:48 pm.

9.5Classic!

This is what I call an adventure-action game: reversely, the emphasis lies way more on puzzle-solving than combat. "S:S&S EP" is beautiful, hilarious and awesome. With marvellous shrubberies & landscapes, miniscule idyllic sound & pixel FX as well as mystical music, you are easily enthralled by the Scythian's journey to Mingi Taw. The language and humor are quite meta. And the pixel art style is the finest example of aesthetic minimalism that I've ever seen. Did I mention how beautiful this game is? However, the repetitive unskippable cutscenes are a minor drawback, and the only hand-holding that is taking place is the narrator leading in and out of the chapters - but to be honest, I like him.

Kyodai Mahjongg_Individual Developer (1997)

Kyodai Mahjongg

Review written Sunday, November 18th, 2012 at 11:26 am.

7.5Great

This is Mahjongg solitaire, not the multiplayer version. Reviewing the ancient chinese game: You're deconstructing a pile of stones by matching them in pairs. It has been proven and refined over centuries. It's a wonderful game to zone out, try to beat one's own high scores or listen to a podcast to. I often do all that at once. It's so popular that it exists on innumerable platforms. Reviewing the software: I like this particular version of Mahjongg because it is rich in features, options, tilesets, visual fx & gimmicks without overloading you. It has eight modes (some less mahjongg-y) but I truly enjoy only three of them. Sometimes I don't play it for months but despite that, I always find myself returning to "Kyodai Mahjongg".

Deus Ex: Human RevolutionEidos Montréal (2011)

Deus Ex: Human Revolution

Review written Saturday, November 3rd, 2012 at 11:11 am.

8.5Fantastic

An exciting blend of Blade Runner, Ghost In The Shell and MGS4, the strong suit of DE:HR is its atmosphere - and it's spot-on, thanks to narrative, NPCs, sidequests, music and stylish visuals. The only atmospheric nuisance is the protagonist's voice acting which is mostly lacking any passion. It's a first-person shooter with a strong RPG side, but thanks to the futuristic gadgetry and open-world nature, there are numerous ways to fulfill any given task. Hacking is ultra easy in combination with save-whenever-you-want, though, and the penalty for failing it is ridiculous, anyway. I hated the first dull boss fight but liked the last two. Sadly, the ending makes the entire previous decision-making meaningless.

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