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All Time Top 25 Games

  • Rayman 2: The Great Escape#354 in All Time Favorite Games#1Rayman 2: The Great EscapeKalibooStew's opinion: This was Michel Ancel's game, and you can clearly see his beautiful vision all the way through. Everything fits together so perfectly, be it the simple but appropriate story line, the memorable music, the funny characters and of course the continually innovative and original gameplay that is paced perfectly. In so many respects, this is a beautiful game.
  • Monkey Island 2: LeChuck's Revenge#226 in All Time Favorite Games#2Monkey Island 2: LeChuck's Reven...
  • Super Metroid#36 in All Time Favorite Games#3Super MetroidKalibooStew's opinion: The level design in Super Metroid is fantastically elaborate - occasionally it's too elaborate for it's own good (with a couple of places to render the player stuck), but most of the time it provides memorable gameplay with opportunities for branching paths. One of the game's most impressive design choices is the superb enemy placement, where each creature is placed specifically to help test your weapons or reveal a hidden path. Each upgrade feels satisfying (as the player can notice the clear advantage it brings) and the new mechanics that are slowly introduced always make sure to reward the player with new content and ways of easily bypassing previously tough areas. Evolving music and aesthetics make the game very atmospheric.
  • Ratchet & Clank: Going Commando#247 in All Time Favorite Games#4Ratchet & Clank: Going CommandoKalibooStew's opinion: Ratchet & Clank 2 excels in being pure fun, perhaps its largest attraction being the fantastically huge amount of variety in gameplay. Shooting enemies, solving puzzles, racing on hoverbikes, flying in space ships, fighting in arenas, and gliding, levitating and swinging to complete the next task are just some of the awesome things the player has the chance to do. The game is also lengthy, with brilliant and consistent pacing. The classic Ratchet & Clank humour is present, accompanying the many memorable and unique character to embellish the amazing story. The game also features a large amount of replay value with plenty of optional content and the ability for the player to personalize their playstyle.
  • Planescape: Torment#118 in All Time Favorite Games#5Planescape: TormentKalibooStew's opinion: Without a doubt, the story this game tells is the greatest I have ever experienced in any form of media. It's just phenomenal. The world the game depicts is more detailed and creative than any I've seen before, with it's own set of genius laws and logic. The characters are the some of the most 3 dimensional ones in gaming, each with their own thorough back-stories and unique set of morals and views. The plot takes the player on an incredible journey, not only with clever twists, but by dwelling deep into many mature themes in ways I'd never thought of.
  • Journey (2012)#147 in All Time Favorite Games#6Journey (2012)
  • Half-Life 2#2 in All Time Favorite Games#7Half-Life 2
  • Mega Man X#115 in All Time Favorite Games#8Mega Man XKalibooStew's opinion: Simply put, Mega Man X is one of the best 2D platformers I've ever played. Each stage is unique, designed to make full use of the dash and wall jump abilities that X possesses, and the simple jump and shoot formula is broken up with mech and cart sections that are well integrated into the level design. Each boss fight is memorable and although most of them are difficult I never found any of them frustrating enough to give up. There's a great variety in the selection of weapons, but at the same time it's probably the most balanced selection in any Mega Man game. To conclude, the game keeps what was so fun about the Mega Man series but builds on it to make a truly exceptional game.
  • TimeSplitters 2#212 in All Time Favorite Games#9TimeSplitters 2KalibooStew's opinion: So many games (especially shooters) try so desperately to be serious and to reinforce their own worth. It's great to have the TimeSplitters series, a series which can throw reality out the window and just try to be as fun as possible. TimeSplitters 2 is the best in the series as it has the best level design, the coolest weapons, and the best variety (both aesthetically and in terms of content). With loads of replay value as well as content for singleplayer, co-op and multiplayer, there's so much enjoyment to squeeze out of this awesome game.
  • Star Wars: Knights of the Old Republic#35 in All Time Favorite Games#10Star Wars: Knights of the Old Re...KalibooStew's opinion: Knights of the Old Republic is a sci-fi epic that should make the original Star Wars films feel embarrassed. It takes the well established and loved galaxy that most of us will know, and manages to cram so much creativity into it to make it original in its own right. Every location is filled with so much life and personality that KotOR is easily one of the most immersive games ever created. The plot is thoroughly engaging (even if it does dawdle at parts) and when this is combined with a set of well developed and varied characters there's plenty of backstory to discover over multiple playthroughs. The combat is a twist on the version found in D&D games and works very well, giving a decent amount of depth with little complexity.
  • Super Meat Boy#216 in All Time Favorite Games#11Super Meat BoyKalibooStew's opinion: Meat Boy was one of my favourite flash games, but this retail version takes the formula Edmund McMillen created and perfects it in every conceivable way. The controls are beautiful - Meat Boy's movement feels so natural, and every death is by the fault of the player, not the control scheme. The level design is also fantastic, with a huge range of mechanics gradually introduced to the player, meaning boredom rarely occurs. What really impresses me though is the HUGE amount of content the game offers - hundreds of levels ranging in difficulty, with even a level editor thrown in there for some extra fun. The game's biggest flaw is a poorly designed boss fight around the middle of the game, but this hardly distracts from the awesomeness.
  • Shadow of the Colossus#18 in All Time Favorite Games#12Shadow of the Colossus
  • Super Mario World#13 in All Time Favorite Games#13Super Mario WorldKalibooStew's opinion: While SMB3 added quite a bit to the controls, SMW perfects them. Super Mario World also introduces Yoshi, who, although not always simple to find, can make traversing environments and defeating enemies much simpler. There's a great range of level types (and lots of content for each), and the game always manages to introduce new mechanics to keep the levels engaging. Exploration is really encouraged, with hidden levels like the Switch Palaces making changes to other levels (whether that be helpful platforms or access to secrets) - returning to levels with the Cape Powerup or Yoshi rarely seems like a waste of time. With a great range of colours and creative aesthetics, finally, this is a Mario game which I really love.
  • Gabriel Knight: Sins of the Fathers#939 in All Time Favorite Games#14Gabriel Knight: Sins of the Fath...KalibooStew's opinion: Gabriel Knight is a triumph in the adventure genre. The detailed depictions of real world Voodoo mythology helps bring to life to the creative characters and engaging storyline that is found in Jane Jensen's masterpiece. Being a lengthy 16 hours, the designers were sure to make the gameplay varied. As well as the classic item use/combine puzzles, during the course of the game the player will also have to: translate German poetry, communicate via drum beat, and decipher a Voodoo Code. Unfortunately a couple of the puzzles are poorly designed - standing out clearly when stood next to the rest of the intuitive puzzles that the game offers. Interactive dialogue also plays a large role in this game, in quality falling second only to Planescape.
  • Mega Man 2 (NES)#122 in All Time Favorite Games#15Mega Man 2 (NES)KalibooStew's opinion: Classic, old school, difficult platforming fun. Loved the variety in the different stages making every one feel unique. The fact that you got powers from defeating bosses encouraged you to leave a stage you were having trouble on to come back later when you had stronger abilities - which I personally found great. This game simply gets better the more you play it, continually encouraging you to play one more stage just so you can check out the new weapon or listen to the new music. The biggest flaw in this game is the overpowered metal blades, but this is a small gripe on one the NES's best games.
  • BioShock#10 in All Time Favorite Games#16BioShockKalibooStew's opinion: Bioshock succeeds in creating a brilliant fantasy atmosphere, and although in many ways the premise is ridiculous, due to the tone and brilliant story telling methods, the player never loses immersion. The story is fantastic, taking advantage of the unique setting and providing some the most memorable (and freakish) characters in gaming. The pacing for the first half of the game is excellent, but unfortunately is inconsistent during the second half. The shooting isn't as satisfying and polished as some other FPSs out there, but whether it was intentional or not, the clunky controls help to reinforce the theme of uncontrollable plasmid use.
  • Metal Gear Solid 3: Snake Eater#30 in All Time Favorite Games#17Metal Gear Solid 3: Snake Eater
  • Batman: Arkham City#55 in All Time Favorite Games#18Batman: Arkham CityKalibooStew's opinion: The perfect sequel. By expanding and improving on everything from Arkham Asylum it becomes a far superior game. The level design is varied between outside sandbox gameplay and inside linear gameplay which means the game never begins to feel tedious. The game also includes a great range of gadgets, a massive load of addition content and without a doubt the best hand-to-hand combat system I've ever seen in a game. The change to sandbox was definitely the right move - it feels so natural grappling and gliding around Arkham City, and then diving onto an unsuspecting Two-Face thug!
  • Another World#622 in All Time Favorite Games#19Another World
  • Age of Empires II: The Age of Kings#69 in All Time Favorite Games#20Age of Empires II: The Age of Ki...KalibooStew's opinion: Age of Empires II combines the best elements of a war game and a business game to create a entertaining strategic experience. The amount of research behind this game is admirable, and the game even provides pages of historical context that the player can just spend hours reading if they so wished. Instead of creating a few significantly different playable races like in StarCraft, Age of Empires provides many different armies, each of which is vastly similar on the surface but with a few unique units. This allows the player to predict their opponent's moves and act tactically. Age of Empires II's biggest flaw is a few levels which drop in quality greatly, but fortunately the game as a whole still stands strong.
  • The Secret of Monkey Island#192 in All Time Favorite Games#21The Secret of Monkey Island
  • BioShock Infinite#41 in All Time Favorite Games#22BioShock InfiniteKalibooStew's opinion: Bioshock Infinite is brilliant, managing to find originality in the currently stagnating FPS genre. Columbia is a creative world, and while themes of racial prejudice and religious dominance aren't explored in great depth, they provide an intriguing backdrop for the main plot, and help develop the cast of characters. Unlike the original Bioshock (where finding audio diaries helped to flesh out the backstory), in Infinite finding hidden voxophones is absolutely necessary if the player wishes to understand the plot - an unfortunate sacrifice needed to tell Infinite's ambitious story. The combat is faster paced than Bioshock, but due to the open nature of the world the exploration elements are much slower paced, making the gameplay varied.
  • Eternal Darkness: Sanity's Requiem#345 in All Time Favorite Games#23Eternal Darkness: Sanity's Requi...
  • Uncharted 2: Among Thieves#22 in All Time Favorite Games#24Uncharted 2: Among ThievesKalibooStew's opinion: Although it may have encouraged the cinematic style that plagues this generation, Uncharted 2 is an example of a game that knows exactly what's its trying to be, and attempts to polish every aspect - with tight controls, a simple yet engaging story, and great pacing throughout the entire adventure. The multiplayer is also enjoyable even if does have some balancing issues. The worst part of the game is probably the final boss fight (which feels like it was made for a different control scheme).
  • Diablo II#40 in All Time Favorite Games#25Diablo IIKalibooStew's opinion: Diablo II provides the pinnacle of loot-driven gameplay. With little complexity and immense depth, the game manages to consistently find that combination of clever and fun. Diablo II also offers a brilliant co-op experience, allowing players to combine different classes and personalise playstyle; there's something satisfying about an Amazon player striking down an enemy, only to have that enemy revived by a Necromancer player. At some parts however co-op can seem a burden, when dungeons with small rooms cause players to get stuck against each other. Perhaps the game's greatest strength has to be its replay value, with random loot, random maps, and many potential playstyles it's not difficult to see why Diablo II is still popular today.

KalibooStew: Infos, Tops & Reviews

  • KalibooStewSend a message to KalibooStew
  • Member since 09/02/2010
  • United Kingdom
  • Howdy there, I'm a British student living in Cambridgeshire, UK. Ever since I was little I've enjoyed designing and playing games, and hope to continue doing so indefinitely. I like to participate in both PC and Console gaming, but I rarely find myself a fan of Microsoft and Sega games. My favourite game genres are 2D Platformers, Adventures, 3D Platformers & First Person Shooters.

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  • Gender:Male
  • Country:United Kingdom
  • Year of Birth:1994
  • Gaming Experience:19 years
  • GamerSide:PC Gamer
  • Join Date:Sep 2nd, 2010
  • Last visit:May 3rd, 2015
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  • 36 complete tops
  • 538 ranked games
  • 333 rated games
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Top Most Anticipated Games

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KalibooStew's Reviews

Penumbra: OvertureFrictional Games (2007)

Penumbra: Overture

Review written Saturday, April 27th, 2013 at 11:25 am.

5.5Fine

Attempting to establish a genuine atmosphere of terror, the first Penumbra provides some interesting puzzles and memorable moments, but has inconsistent horror and an unsatisfying ending. The game has a nice variety in pace, handled in a pleasingly erratic fashion; scavenging a room's supplies could quickly switch to a frantic chase through a cave. The inventory system is intuitive, but giving the player multiple sources of light just adds clutter rather than depth. The story is initially intriguing but in the end disappointing - the plot ambiguity is successful in encouraging progress, but the game ends with literally none of the established mysteries answered, requiring the player to purchase the sequel if they want to find out anything.

FalloutBlack Isle Studios (1997)

Fallout

Review written Sunday, April 14th, 2013 at 11:59 am.

8.0Great

Fallout succeeds in depicting a creative dystopia, telling the players just enough about its world so that they can appreciate their impact, but keeping enough mysterious to evoke a sense of scale. Populating this vast environment is an interesting cast of characters, and while unfortunately none of them experience any character arcs or evolving personalities, their basic traits are entertaining in themselves. The dialogue trees have a relatively large amount of depth, but a degree of choice is removed if the player realises that picking the polite option normally achieves the desired outcome. The UI is overly complicated and the combat system is clunky, but once the player grasps the controls there's much potential for strategic play.

Diablo IIBlizzard Entertainment (2000)

Diablo II

Review written Wednesday, April 10th, 2013 at 02:07 pm.

9.0Fantastic

Diablo II provides the pinnacle of loot-driven gameplay. With little complexity and immense depth, the game manages to consistently find that combination of clever and fun. Diablo II also offers a brilliant co-op experience, allowing players to combine different classes and personalise playstyle; there's something satisfying about an Amazon player striking down an enemy, only to have that enemy revived by a Necromancer player. At some parts however co-op can seem a burden, when dungeons with small rooms cause players to get stuck against each other. Perhaps the game's greatest strength has to be its replay value, with random loot, random maps, and many potential playstyles it's not difficult to see why Diablo II is still popular today.

BastionSupergiant Games (2011)

Bastion

Review written Wednesday, April 10th, 2013 at 01:46 pm.

7.0Good

Bastion's greatest triumph is establishing a memorable and original atmosphere - the beautiful colour palette, interactive environment, and evolving soundtrack all help to immerse the player in a creative world. The fantastic narration also deserves recognition, with player-personalised audio clips giving personality to every moment. The combat is simple but enjoyable, only occasionally seeming repetitive. The variety in weapons is great, but once a few of these have been upgraded there's little reason to switch between the others. Most of the progression mechanics in this game seem poorly implemented, with leveling having little visible difference, and overpowered upgrades removing any sense of challenge for the last quarter of the game.

BioShock InfiniteIrrational Games (2013)

BioShock Infinite

Review written Wednesday, April 10th, 2013 at 12:27 pm.

9.0Fantastic

Bioshock Infinite is brilliant, managing to find originality in the currently stagnating FPS genre. Columbia is a creative world, and while themes of racial prejudice and religious dominance aren't explored in great depth, they provide an intriguing backdrop for the main plot, and help develop the cast of characters. Unlike the original Bioshock (where finding audio diaries helped to flesh out the backstory), in Infinite finding hidden voxophones is absolutely necessary if the player wishes to understand the plot - an unfortunate sacrifice needed to tell Infinite's ambitious story. The combat is faster paced than Bioshock, but due to the open nature of the world the exploration elements are much slower paced, making the gameplay varied.

Review written Wednesday, April 3rd, 2013 at 01:12 am.

7.0Good

Dominique Pamplemousse is certainly original - it's a black and white claymation adventure game, where characters regularly burst into song to invoke the sense of a musical. As an adventure game it's rather overly simple, with gameplay revolving purely around conversation trees and item finding, but the original flare of its aesthetic style and audio become so engrossing that the game is consistently enjoyable. Dominique Pamplemousse is short (no doubt the result of an expensive premise combined with a small budget) but in this time the game does its best to bring to life a cast of funny characters. In addition, beneath the light-hearted, humorous surface it's possible to read an underlying message about troubles of the great depression.

Catechumen_Individual Developer (2000)

Catechumen

Review written Saturday, March 16th, 2013 at 01:40 pm.

1.5Terrible

Let's look past the incredibly offensive connotations of this Christian propaganda game (which manages to be offensive to non-believers and believers alike), and focus on how bad of a game it is. The level design is overly predictable in its nature, yet aggravatingly confusing in its execution. The AI is perhaps the most moronic and exploitable I've ever seen in a video game. Cheap deaths are common and unavoidable. Unintentional, unwinnable situations are possible within the first 10 minutes of the game. The controls are too sensitive and shooting requires stupid levels of precision. Catechumen's one redeeming factor is the surprisingly decent range of environment aesthetics, albeit each looking graphically horrific. Appalling game.

Gabriel Knight: Sins of the FathersSierra Entertainment (1993)

Gabriel Knight: Sins of the Fathers

Review written Sunday, February 17th, 2013 at 01:38 pm.

9.0Fantastic

Gabriel Knight is a triumph in the adventure genre. The detailed depictions of real world Voodoo mythology helps bring to life to the creative characters and engaging storyline that is found in Jane Jensen's masterpiece. Being a lengthy 16 hours, the designers were sure to make the gameplay varied. As well as the classic item use/combine puzzles, during the course of the game the player will also have to: translate German poetry, communicate via drum beat, and decipher a Voodoo Code. Unfortunately a couple of the puzzles are poorly designed - standing out clearly when stood next to the rest of the intuitive puzzles that the game offers. Interactive dialogue also plays a large role in this game, in quality falling second only to Planescape.

Gears of WarEpic Games (2006)

Gears of War

Review written Sunday, February 17th, 2013 at 12:47 pm.

6.0Fine

Gears of War is a solid shooter - all the weapons feel varied yet balanced, blind fire has a decent level of accuracy without being overpowered, and there's just the right amount of screen shake when you're hit. It's a shame that much else falls short. The story is for the most part entirely absent, and when it dares to poke it's ugly head, it's plain boring. The protagonist is insanely unlikeable - a one-dimensional, one-emotion, macho-prat, who couldn't feel less relatable, and the side characters are less annoying yet just as shallow and forgettable. Towards the end the gameplay does begin to get repetitive, which is a shame as I found the non-shooting Beserker sections to be the most intense and fun parts of the game.

The Walking DeadTelltale Games (2012)

The Walking Dead

Review written Tuesday, February 5th, 2013 at 10:56 pm.

7.5Great

While pulling the same trick as Heavy Rain (by making decisions appear to have more impact than they actually do), the small amount of personalisation you have indirectly over the supporting cast helps to make these decisions nevertheless feel valid, at least to a certain degree. The main selling point of this game however has to be the genuinely emotional story, that's made brilliant not by the plot (it is zombies after all) but by the well developed characters. The main problems this game has is the utter lack of any challenge, and the typical bugs that plague a Telltale adventure game. A good introduction for new players into the adventure game genre, and an interesting take on zombies.

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